![]() That is to say, despite the fact that the game will often require you to make a specific gesture or hold the Wiimote a specific way, you can often successfully pass the microgame just by randomly shaking the Wiimote until you achieve a desired effect. That being said, Smooth Moves is a game with extreme toolbox potential. WarioWare stands as one of the best titles on the platform, painfully pock-marked by a handful of flaws that bust up an otherwise excellent gaming experience. In the mean time, I heartily recommend giving this game a shot. ![]() This isn’t likely to be the last we’re to see of WarioWare on the Wii hopefully, by Wario’s next go-round on Nintendo’s little white box, the developers will have refined the experience into something as fluid as Twisted. This is a sort of unique brand of failure that we’re likely to see often within the first year of the Wii’s shelf life the growing pains of figuring out the most effective use of the hardware at hand. These occasional breakdowns in gameplay are made apparent only because the rest of the game is so damn good - it’s like being tossed out of a cozy jacuzzi and into a freezing swimming pool. On the occasion that my last life is torn from me by one of these games - a fair example being, say, the Shifting microgame, in which the player holds the remote with his or her thumb over the sensor and moves the Wiimote as they would a gear shift - I just want to break someone’s face in. The handful of broken microgames (maybe six or seven out of over 200), however, stand out by being some of the most frustrating, game-busting experiences I’ve had in recent years. ![]() The multiplayer is limited, but it can be quite a gas with a handful of friends - the sort of frantic hot-potato fun that we’ve come to expect from the WarioWare franchise. The 9-volt level, Nintendo’s love-letter to itself, is one of the greatest feats of fan-service since the trophies of Super Smash Bros. The single-player campaign is somewhat short but leaves a great deal of room for replayability with its scoring system there’s an ever-present urge to outperform yourself in previous attempts at a given stage. The microgames are just as ridiculous and insane as they have been in previous titles in the series, and where the Wiimote works, it works very well. It’s just not as good as it ostensibly could’ve been. Let me make this doubly clear: Smooth Moves, like Touched!, is a great game. My romance with Smooth Moves was a brief, passionate, but ultimately unsatisfying one, kind of like my experience with the recent DS incarnation, Touched! - this is not so much a fault of the games themselves, but their failure to live up to the standards set by what I believe to be the best title in the series, the excellent Twisted! on the Gameboy Advance.
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